![]() And now they are failing to make a "traditional" (ie retail. They couldn't make an MMO out of Star Wars (Old Republic) that could compete even a little with WoW and now are scrambling to make it a F2P game. ![]() 2K bows out of MLB and EA said they weren't even going to work on a baseball game. They've lost half the NCAA & Madden fan base this gen compared to last because they don't believe in innovation. To me EA has just admitted they are an utter failure, again. EA killed it when they shuttered their RTS teams. So I guess he is all that they could find. The giants that made the RTS genre what it was are no longer around making RTS games. Other great RTS houses either closed (Ensemble) or had their visionary leave (Big Huge Games). The guys that made C&C Generals and LOTR-BFME games left for Zynga and Blizzard. But Generals 2 was the first one, and it was one of the biggest sellers, as well as the fanbase has been asking for it for some time."Įveryone that did RTS's before for EA left them. "We decided to choose Generals as the first set of games we build under the universe, but we'll be expanding after that, like Tiberium and Red Alert as well as some others as well. Caneghem is cagey on which ones will be included, but says "you can basically make a list of the assumed ones that you'd need to be in an e-sports game, and it's definitely part of the plan."Īs for long-term strategy with the series as a whole, Generals 2 is spear-heading the initiative, but EA plans to expand it to the full line-up eventually. Instead, the studio is putting the focus on eSports features. A story mode might be added at some later time, but general manager John Van Caneghem says they "haven't announced yet how we're going to do it." PC Gamer reports that the game will ship with competitive and cooperative skirmishes. ![]() As a result, it will carry a focus on eSports, and won't ship with a single-player campaign. Synta圎rror: Missing parentheses in call to 'print'.Command & Conquer Generals 2 from the newly-formed BioWare Victory will be free-to-play as part of EA's foray into that territory. Runfile('D:/Osman/CnC RA2/Generals 2 Alpha/CNCGenerals2tools/Python/Command & Conquer 2013 Alpha + August Patch/dumper.py', wdir='D:/Osman/CnC RA2/Generals 2 Alpha/CNCGenerals2tools/Python/Command & Conquer 2013 Alpha + August Patch')įile "C:\Users\Osman\Anaconda3\lib\site-packages\IPython\core\interactiveshell.py", line 2862, in run_codeĮxec(code_obj, er_global_ns, er_ns)įile "C:\Users\Osman\Anaconda3\lib\site-packages\spyder\utils\site\sitecustomize.py", line 710, in runfileįile "C:\Users\Osman\Anaconda3\lib\site-packages\spyder\utils\site\sitecustomize.py", line 101, in execfileĮxec(compile(f.read(), filename, 'exec'), namespace)įile "D:/Osman/CnC RA2/Generals 2 Alpha/CNCGenerals2tools/Python/Command & Conquer 2013 Alpha + August Patch/dumper.py", line 344 There was no C&D involved at all.Īdministrator of and EVA Database, the C&C Wiki The legal guys, moronic as they are, either misunderstood him, or he worded his thoughts poorly, so they simply didn't allow him to use the assets he asked for. All he did was do the idiotic move of asking EA's legal team (an oblivious bunch) whether he can use RA2 assets (of which he'd realistically only use a few logos and maybe a UI design). Because the quality bar was set so high with that project, the Totem Arts team received special permission from EA to develop it. Renegade X is a different situation entirely. ![]() EA are basically not keen on fan projects using EA IPs on non-EA tech. This puts it in the same boat as all of the other C&C mods here at PPM and on other sites in terms of what EA will allow.īecause the mod that was being made (that RA2 one) was based on Renegade X (which uses the UDK), it was handed a C&D as soon as that team asked for permission. W3D Hub's games are mods of C&C Renegade Engine, which is an EA engine. last I checked, modding falls into that category, but I could be wrong.ĭoesn't explain why EA had prohibited someone from making a free Renegade mod that brought RA2 into 3D, when they already had allowed W3D Hub and Renegade X. ![]()
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